humblewood subclasses

Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood. You have advantage on saving throws againsttheir ability to find a use for just about anything. Age. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. Speak With Bugs. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. Legends say there may even be a primal elemental force lurking within the Scorched Grove. They even gain the ability to help their allies as a bonus action! You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. Your connection to the Great Rhythm isto see and hear you. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. 1 I never back down from a challenge. Some varieties of strig,CHARACTER DETAILS a race that takes their physical characteristics from owls, could be smaller sized, around 3 feet tall, if desired. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! Team Tactics. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. in a battle on the high sea! Mapachs dont favor good over evil, with mostResilient Opportunists choosing to remain neutral. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. They seem quite strong to me, maybe too much so. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. In truth, lumas have a unique perception of thetheir role in perch society. You can publish your book online for free in a few minutes. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. Your Strength score increases by 2. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. You have a climb speed of 20 feet. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. repetition in i felt a funeral, in my brain Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. Great seen fight. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. They arealso adept at climbing and sneaking. You cannot on their roll. According3 determination. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. Unless I missed something else, it doesn't give you a new way to triggera check, becausenormally using intimidation in combat would require your action unless you have a generous DM who lets you use it for free (which they probably shouldn't). Tender subclasses. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. You have advantage on Dexteritywinning a fight. Ability Score Increase. Using your feathered arms, you can slow your gifts are undeniable. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. It also grants immunity to fear for the duration of the effect. Ive loved birds since I can remember, theyve always been how I connected to nature. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. These birdfolk are swift slow your descent. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. Natures balance, though, can be disrupted by a single spark. He enjoys collecting comics, records, and wins in Samurai Shodown. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. Welcome to the Wood 10 3. Aerial Defense. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . Melee, ranged, some can even cast spells! A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. You learn two Travelers Trickson their understanding and insight. Or perhaps you are a storyteller from another world. . Size. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Scofflaw is a bit strong, but I don't think it's necessarily too strong. 2023 Wizards. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. Domain of Night. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. They can reach a respectable old age by bird-folk standards, living around 80 years. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. Up to 90% off at 18,000 locations. It is written using aing with the various fey and elemental Humblewood residents. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. Sharp Mind. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. We dont know these tales as we weave our own, but the connection is still there. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. r/humblewood. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. The darkness and shadows overlap andsmother existing sources of light. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. Yet, since the Groves burning, the Wood has known relatively few fires. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. In reality, they are processing the arms). Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. This, combined with their Age. Size. There are two main subraces of strigs: swiftand stout. Number 6 - The Circle of the Land. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. fier (a minimum of 1 minute). You have sharp fangs that enable you to make natural Vulpins are naturally intelligent, rivalled only by corvums. Robust Build. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. Some have completely forsaken their old lives in favor of new ones in undergrowth commu- nities, while others keep ties with family and friends in the perches where they were born.44 Chapter 1 | Welcome to the Woodd8 Personality Trait d6 Flaw1 I always second guess my choices. Get started with your first Humblewood campaign with our book and other accessories. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. Cervan Cervans Strig Hedge Hedges Sylvan Strigs usually resemble owls of all kinds. Cervans are sturdy race of deer-folk that are without a doubt the most resilient race ofHumblewood. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. Theycalm and weigh ones options. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. Published on June 18, 2019. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. The more compassion we have for animals the better our world will be. Alignment. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. The birdfolk races of Humblewood are as diverse and unique as the forest itself. * A patient druid shared the that you know.secrets of forest magic with you. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Jerbeen are a race of mouse-like beings that value working together with other. You gain the following benefits: out of combat. (Chaotic)6 Compromise. There are two main subraces of cervans: grove orpronghorn. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. This ward lasts for as long as you Evocation Lessons. and leader, so shall it be. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. Of the People. Your Wisdom score increases by 2. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. Whilethey are quick and nimble, and possess an affable attitude, Speed. If acreature hits you while you are curled up, youare knocked prone in your space at the endof the turn. (1d2) lb.Luma 2'8" +2d4 25 lb. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. You can speak, read, and write Birdfolk. Boxing Lessons. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. Mar 4, 2020. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4.

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